Minecraft server as a clubhouse
Concept
A Minecraft server designed like a private clubhouse, not a game.
Access is social, not algorithmic. Identity and reputation matter more than mechanics.
Rough characteristics
- Invite-based or referral-based access
- Persistent characters across seasons
- No global resets unless culturally justified
- Light governance, but real consequences
- Minimal plugins, maximal social memory
What this is not
- Not a minigame server
- Not a content SMP
- Not an RPG
- Not optimized for player count
Why it might work
People stay in places where: - their presence is noticed - their absence is felt - their history matters
Why it might fail
- Doesn’t scale
- Hard to onboard
- Relies on culture more than systems
This may never exist. That’s fine.