Why most SMPs fail socially
Most SMPs don’t fail because of technical issues. They fail because the social contract is undefined or unenforced.
Common patterns I keep seeing:
- No reason to log in once novelty wears off
- No shared goals beyond “play Minecraft”
- Discord becomes the primary interaction surface
- In-game identity becomes meaningless
- No cost to leaving, so leaving is the default
The servers that do work usually have: - Persistent identity - Reputation or social memory - Some form of scarcity (not grind) - A reason to care about other players
This is not a content problem. It’s a governance problem.
Open question: Can a server be designed like a clubhouse instead of a game?